Paul Joannon
Freelance developer, creator of Bury me, my Love.
Occasional contributor to Godot Engine and ink.
Finished projects
![](/web/image/655-e79433cf/BloomingBusinessCasino.jpg)
Blooming Business Casino
A tycoon game where the casino management is as important as all the stories linking your employees, clients and other visitors.
![](/web/image/1228-1cd05b5f/KotC.png)
King of the Castle
A narrative multiplayer game of shifting power dynamics and intrigue where the narrative is driven by its players.
![](/web/image/473-63d474d2/alt-freq.png)
Alt-Frequencies
Conspiracy, state secrets and temporal loops are the core of this narrative investigation game where the player uses radio stations to unveil the truth.
I worked early on in the project to study feasibility and create prototypes.
![](/web/image/475-17ecc291/nourwhitepaper.png)
Bury me, my Love
An interactive fiction on mobile following Nour, a young Syrian woman. Determined to flee her country and the war, she hopes for a better life in Europe.
A story about love, hope, and exile.
Sole developer on this project, I handled the whole development of the iOS, Android and PC releases.
Currently in production
![](/web/image/631-f1a37c65/HammerSong.png)