Paul Joannon

Freelance developer, creator of Bury me, my Love.
Occasional contributor to Godot Engine and ink.

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C#, Javascript and Python developer for a decade,
my experience in the video-game industry gives me knowledge with the following tools and engine.

Some projects


Conspiracy, state secrets and temporal loops are the core of this narrative investigation game where the player uses radio stations to unveil the truth.

I worked early on in the project to study feasibility and create prototypes.

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Bury me, my Love

An interactive fiction on mobile putting the player in the shoes of Nour, a young Syrian woman. Determined to flee her country and the war, she hopes for a better life in Europe. A story about love, hope and exile.

Sole developer on this project, I handled the whole development of Android/iOS and PC releases.

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